boxboxevents is a fork by Christophe Rosset, of the original version of boxbox, created by Greg Smith
An abstract layer to make the manipulation of objects in the box2d physics engine simplier, for game development.
A whole mouse / multitouch events management of the entities, such as drag, pan, pinch ... as well as a viewport api to manage world constraints, automatic rescaling, etc ...
I made a little demo game to show the possibilities of boxboxevents : smileyFaces. You can play it as well on desktop/tablet/mobile.
Follow this introduction to boxboxevents to make a smileyFaces like game.